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| | Css Opdatering | | | Updating Installation Updating 'Counter-Strike Source Shared Content' from version 89 to version 90
Counter-Strike: Source Update Released
The major changes include:
Source Engine ( TF2, DoD:S, CS:S ) Fixed hang when typing "map" twice in the console
Counter-Strike: Source Smoke Grenades Made them bloom faster Made them more opaque Fixed "one way" smoke
serverne er endnu engang opdaterede ... raporter venligst hvis noget ingame skulle være ude af drift.
BNC [Submitted by BNChang] | | | Procedure for ansøgning af medlemsskab i X-DK. | | | Den midlertidige procedure for ansøgning om medlemsskab i X-DK er som følger:
Send en mail med emnet "ansøgning" til xdk.storslem@gmail. Skriv i denne mail: - Navn - Ønsket spillernavn - Alder - evt. en kort beskrivelse af dig selv
Du vil derefter modtage en velkomstmail med forklaring på videre procedure.
På vegne af X-DK =X-DK=StorSlem [Submitted by StorSlem] | | | Css Opdatering igen igen | | | Updating Installation Updating 'Counter-Strike Source Shared Content' from version 88 to version 89
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2) Fixed a crash on startup with some video drivers Fixed a bug where the speaker config would be lost on Windows Vista / 7 Fixed a case where alt-tab would stop rendering models Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution Made disconnect messages wrap so they don’t get truncated Made kick / disconnect messages more legible
Counter-Strike: Source Fixed a memory leak in the dedicated server Fixed a problem that could cause the crosshair to expand briefly after the trigger is released Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies Fixed an issue that could cause KeyHintText to generate junk characters Prevented ragdoll spasm that could occur when using the jointeam command Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map Fixed mp_restartgame so that it resets MVPs as well as score and deaths Removed fun fact from achievements summary screen and associated playerblotter functionality Throttled warning messages for disabled achievements to no more than once every 60 seconds Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders Fixed lock radar rotation option in the GUI. Setting this option now works Fixed a potential crash with custom huds Fixed a bug in walk prediction
Der er midlertidig opstået problemer med serverne der lige skal have opdaterede gamedata filer jeg arbejder på det
DERFOR VIRKER VORES FFA - GUNGAME DM - GUNGAME ELIMINATION IKKE LIGE PT ,,,
Indtil det er fixed igen kan denne server benyttes.
[DK] FFA 2 ///Fragging is not a crime-->www.X-DK.DK 86.58.133.125:27029
BNChang [Submitted by BNChang] | | | Css Opdatering | | | Endnu en opdatering er rullet ud fra Valve
Updating Installation Updating 'Counter-Strike Source Shared Content' from version 87 to version 88
Counter-Strike: Source Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1: r_drawdetailprops 1 r_staticprop_lod (-1 to 3) fps_max minimum 60 (or 0) cl_detailfade minimum 400 cl_detaildist minimum 1200 cl_interp (0 to 0.031) cl_interp_ratio (1 to 2) Fixed ragdolls popping when using mp_fadetoblack 1 Fixed a buffer overrun exploit that could be used to attack/crash servers. Fixed a crash at startup when no sound emitter scripts were loaded. Fixed a crash that could happen if a custom model was loaded with missing materials. Fixed a crashed related to alt-tab. Fixed a potential crash in the shaders. Fixed a crash when running custom maps with missing model files Removed the client console commands "mat_supress" and "mat_debug"
Alle vore servere er Up2Date EnJoy
BNC [Submitted by BNChang] | | | Stats er blevet reset | | | Efter længere tids up's and down's af systemet er der gået lang tid siden vi sidst har reset vores stats, (1 april) derfor er det nu gjordt igen og vi kan så starte på en ren røv
BNChang [Submitted by BNChang] | | | Css Opdatering | | | All News FULL STORIES HEADLINES 11:40Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released Product Update - Valve Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2) The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file. Fixed clients being able to connect to servers with spoofed SteamIDs. Fixed a bug where some video configurations could get reset by restarting the engine. Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. Fixed a case of uneven performance on multicore machines. Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. Audio fixes: Reduced overlap in the sound timing code. Fixed a case where audio could skip. Fixed voice communication getting corrupted while playing on a Mac. sv_pure 2 now protects the game_sounds files in the scripts directory.
Counter-Strike Source Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. Gave chat interface priority over scoreboard to reduce conflict between the two. Increased size of HUD icons. Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. Made the message of the day screen dismissible by hitting ENTER. Fixed servers not being able to set sv_hudhint_sound. Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. Stats: Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. Improved the font on the achievement toast. Community Requests: Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" ) De_dust and De_dust2 updated. Fixed several exploits. Fixed collisions on crenellation and domes. Fixed minor visual glitches. Adjusted HDR settings. Removed dust clouds. Added console variable cl_hudhint_sound.
Endelig ser det ud til at sound problemerne er løst
[Submitted by BNChang] | | | zBlock update | | | Vores 3 public servere er nu opdaterede med den seneste OB compatible zblock version
zBlock 4.5 RC1 released By: CodeRed, Tuesday 20 July 2010 10:00 CEST This is our release candidate for 4.5 of zBlock, after Counter-Strike: Source's update to the Orange Box version of the engine we were in a bit of problematic situation. Prior to this change a lot of work had already gone into developing some new experimental features for the plugin (some of which have made it to this release) and we took the time to re-design and re-build the code from the ground-up so now we will be able to maintain it better in the future.
Not all the features you may expect are to be found in this release, we only wish to make sure everything is working great on ...
EnJoy it
BNC [Submitted by BNChang]
| | | FFA oppe igen | | | Så er FFA 86.58.133.125:27016 [DK] FFA ///Fragging is not a crime-->www.X-DK.DK
Oppe og køre igen, BN arbejder lige på at finpudse serveren her de næste par dage, hvis der er nogen der bemærker noget mystik, så meld det gerne
Vi arbejder nu på at få Gun game serverne op igen også.
Monitorne som var på den gamle side er pt. disabled, fordi jeg har flyttet vores side til one.com, da der ikke er mulighed for at køre den slags via (ikke så nemt) de officielle udbydere vare det lige lidt før de kommer op som før, vi har jo en ekstra server so mjeg vil bruge til web ting, men det bliver på et senere tidspunkt.
Nakkes... | | | hjemmeside hacket, gameserverne under opdatering | | | Det er godt nok op ad bakke lige for tiden…
Først har vi denne mega irriterende opdate fra VALVE, ( i har nok hørt om den ) efter vi har fået serverne op og køre, kommer der åbenbart en lille ny opdate, der gør at vi ikke kan opdatere serverne men skal installer helt forfra??? Godt nok belastende… det er vi så i gang med nu, når BN kommer fra job vil han prøve at få alle vores indstillinger til at virke på den nye installation, så vi krydser finger for at i det mindste FFA er oppe igen i løbet af torsdagen, straks derefter går vi i gang med gungame (sry 8Ball )
Så skulle man så tro at vi havde brugt alt vores uheld? Næe nej sørme om ikke der har været russiske hackere inde på vores side og ødelægge alt!! Derfor ser det lidt anderledes ud lige pt. Håber i har forståelse for at alt ikke lige er 100%, men vi arbejder for det,,,
Nakkes… /Jankes | | | |